Uncolonizable celestial bodies will be created as colonies but have no capital buildingĪdds of Physics tech points, default 5000Ĭhanges the selected celestial body to Īdds a modifier with Happiness to the selected planet, default 100Ĭhanges the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. WARNING: If the game is unpaused in observer mode the AI will take control of the player empire Switches to observer mode, use the play command to revert control WARNING: This also applies to enemy AI so only use while paused Toggles instantly finishing constructions and upgrades Toggles allowing player to change policies without restriction, including policies previously disabledĪdds of growing pops to selected planet, default 1 Toggles allowing player to change governments without the time limit Integrates empire into the player's empire Triggers, planets can be selected manually but ships require Īdds of Experience to the Federation, default 1000Īdds of Cohesion to the Federation, default 200Īdds of Monthly Cohesion to the Federation, default 10 Passes/fails the currently voted resolutionĪdds of Engineering tech points, default 5000 Shifts the player empire's ethics to Įffect shift_ethic = ethic_fanatic_spiritualist Removes from the selected planet, or empire if none is selected
![mass effect 2 console commands mass effect 2 console commands](https://i.ytimg.com/vi/AsddN7lF_x4/maxresdefault.jpg)
Removes from the player empireĮffect country_remove_ethic = ethic_spiritualistĪdds to the selected create_archaeological_site, enter random to create a random archeological siteĮffect create_archaeological_site = lithoids_digsiteĪdds to the player empire, incompatible civics will remain inactiveĮffect force_add_civic = civic_corporate_dominionĮffect force_remove_civic = civic_meritocracy Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progressĮstablishes communications with all empiresĬreates a Megastructure in the current system, pressing tab reveals the IDsĬreates a fleet using your most recent designs that uses percentage of Naval Capacity, 1 means 100%Īll ships in the selected fleet take hull damageĪI empires always refuse player proposalsĪI empires always agree to player proposalsĪdds to the selected planet, multiple planet unique buildings will be removed a month after being addedĪdds resource deposit or planetary feature to the selected celestial bodyĪdds of Devastation to the selected celestial body, negative values lower itĪdds to the player empire, using more than 3 ethic points will remove lowest attraction ethicsĮffect country_add_ethic = ethic_spiritualist
#Mass effect 2 console commands upgrade#
NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds to, entering only the leader ID reveals all trait IDs for that classĪdd_trait_leader 1 leader_trait_gale_speedĪdds of robot pops to the selected planet, only works if the empire has the technology to build robot popsĪdds of Energy Credits, defaults 5000 Same relic can be added multiple times.Ĭreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected planet, entering without ID reveals all species IDs
![mass effect 2 console commands mass effect 2 console commands](https://cdn.wccftech.com/wp-content/uploads/2021/05/Mass-Effect-Legendary-Edition-PC-Mod-in-game-console-1030x579.jpeg)
![mass effect 2 console commands mass effect 2 console commands](https://assets2.rockpapershotgun.com/mass-effect-3-pc-settings.jpg)
Most IDs are predefined and can be found on the ID page.