![swg empire in flames swg empire in flames](https://swtorstrategies.com/wp-content/uploads/2020/08/SWG-vs-SWTOR-Which-Is-BEST-in-2020-750x410.jpg)
![swg empire in flames swg empire in flames](https://www.empireinflames.com/wp-content/uploads/nev_ish-1024x400.jpg)
The character progression is pretty unique on EiF gone are the standard preCU concepts of marksman and brawler, and implemented are a "free skill point" conceptualization of NGE-like "classes." This means you can choose a Bounty Hunter, Smuggler or Doctor as a starting class, progress them under the preCU progression system, but spend no skill points towards any earned boxes. Players tend to create their own content, coupled with role play, to build the server and keep it flourishing. That isnt to say there arent things to do, but the more commonplace locations for "quests" arent available. The content is atypical of conventional SWGEmu, with a great deal of modifications due to the server's custom "Storyline" (Meaning the timeline of events dictates the current supply of "themepark" like content old school SWG has or lack thereof).
![swg empire in flames swg empire in flames](https://i.ytimg.com/vi/Sxwj9N6vFqw/maxresdefault.jpg)
The server has a nice compliment of players for my take drama is not prevalent, the players are friendly and helpful. Although I do not take an active role in the server these days, I still like to keep up to date with the activity and community at times.
#Swg empire in flames code
I had the privilege of not only being on Empire in Flames day one, but had the chance to test the server out as the head dev and admin was building the server with some of his custom code ideas.